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Jake Solomon uncut: here's our post-Firaxis GDC interview in full

The full Q&A transcript of our hour-long chat

A collage of screenshots from Marvel's Midnight Suns and XCOM Enemy Unknown and a photograph of designer Jake Solomon
Image credit: Rock Paper Shotgun

Over the last week and a bit, we've been steadily releasing a bunch of stories from our big, hour-long chat with XCOM and Marvel's Midnight Suns director Jake Solomon that took place at this year's GDC. It was a wide-ranging interview, looking at what Solomon plans to do next now that he's left Firaxis, and how he feels about his 20+ year career there. You can read the condensed version of that interview here, but as a treat for RPS supporters, I thought you might like to read our chat in full. There's still a lot I couldn't quite squeeze into separate news stories here, and I think (and hope) you'll find it interesting to read as a whole. So here it is. All 8760-odd words of it. Enjoy.

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